Tuesday, October 25, 2011

Spy: Final Animation

Well here's the final version of the Spy animation.
I didn't end up using the character I modeled and rigged because of some freaky stuff happening with the skin weights being influenced by the global control.
I had 2 options: re rig the character and hope the same problem didn't occur, or use a free character rig off the net. I chose the latter, and it turned out pretty good, the Heavy rig from TF2 was pretty fun to use.

I changed the ending a little from the original storyboard when the deadline got too close and I couldn't stop this wierd popping in the sholder control when switching from fk to ik.

If the video isn't showing then go here to view it: http://vimeo.com/30893865


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Friday, April 1, 2011

3D Pre- vis Storyboard

I made this pre-vis storyboard in maya by recreating the scenes from my hand drawn storyboard as part of my assessment.
The character is a simplified version of the spy character made just for the pre-vis storyboard.



























Now that this step is done I'll start modeling and rigging the character and guns.

Thursday, March 31, 2011

The Spy: Final Character Design

So here's the final design for the Spy character, its pretty much a blend of all the previous designs, and is pretty much exactly what I was looking for.

New Project: The Spy

So Uni has been back a few weeks now and for one of my subjects we create a Realtime animation. This project rolls over into second semester where we actually produce our concept.

But for first semester we are developing the concept and building some of the assets needed to produce the finished piece.
This project is going on at the same time as I produce my animated short film 'Larry Boyd' for another subject at uni.

The project is really broad which is great, because what I really want to do is a nice piece of action animation to put into my showreel.

The Spy is basically about a spy character who breaks into a complex from an air vent only to activate a defence system, which are 3 robot guns that shoot lazers.
He has to pull off some pretty slick acrobatic moves to use the guns against each other and get to the door at the far end of the room..... anyways enough talk, here are some character designs of the Spy character.
This was my first design that built the idea around. I drew this randomly one day and thought it would be heaps of fun to animate with its caricatured proportions and all.
I then went for a more angular and stylized design.



And tested it out in some of the poses from the storyboard.

And kept pushing the character to find what I was looking for..... I'll post the final design next time.

Sunday, March 6, 2011

Spaceman

Spaceman from chris real on Vimeo.



So here's the final version of Spaceman.... I guess I forgot to post it last year.
I was intending on fixing up a few things, but got busy with other projects.
Overall though I'm pretty happy with it for something that took 3 weeks from conception to finished film.

Monday, October 25, 2010

Spaceman Test renders


Here's a couple of test renders from the animation, which is finally complete

Bikini Model Test Animation



Heres a rough test of the bikini model signaling the spaceman

Sunday, October 24, 2010

Bikini Model Concepts

So here are some concept sketches of the bikini models.
Because I'm combining 3d with 2d elements, I'm trying to design the bikini models to look similar to the rig I'm using as the spaceman.
I'll also try and match the colouring to the toon shade of the animation.




This one at the bottom is the one who signals the spaceman to join the colony of bikini models.
I'l be animating the right arm traditionally, and probably her eyes, which should be fairly simple animation.

Monday, October 11, 2010

Colour Concepts


For this assignment I want to try and achieve a really toon look, much like these colour concepts.